![]() ![]() The PvP mode is more traditional, with the normal structure of an attacker and a defender. In the PvAi mode, enemy players then assault your base and face the units and defenses that you’ve positioned, controlled by the games AI. Players set up their base in advance using unlocked unit cards that each have a cost, and draw from a maximum resource pool. ![]() First up is the Base Defense mode, which is an online mode that can be played as either PvP or PvAi. It’s a slight shame that battles draw units from a general pool, rather than being specific to each battle, but more on that later.įollowing the first few missions, players will gain access to various other modes, and that’s when things become even more interesting. A great deal of love and respect has been applied to Blitzkrieg 3, and it’s nice to see references to Australian, Indian, Polish, Canadian, Free French and many other forces. Each of these broadly describes and represents a real battle that took place, and I really love the variety of locations and the inclusion of lesser known conflicts. ![]() From there, theatres such as Scandinavia and Western Europe begin to emerge, as do more and more of the alternative modes.Ĭampaign missions, unsurprisingly, advance the main series of historical battles. The campaign begins in Africa and features the conflict between the Commonwealth, Italian and later, German forces. In addition, Blitzkrieg 3 also claims a number of unique game modes and a huge range of missions and units that span the entire geography and timeline of World War II.ĭespite these seemingly grand claims, Blitzkrieg 3 clearly does deliver. Firstly, and perhaps most prominently, it claims to have the first neural net AI in a game of this kind. Blitzkrieg 3 makes a number of bold claims for a game that comes twelve years since the game that preceded it. ![]()
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